Scheduled Server Maintenance will be at May 14th at 3pm GMT+2. Maintenance will be as short as possible. During this time, the game will be unavailable for play.

A 15 minutes in-game notice will be given.
As promised, here is my post regarding the new features on HCMCPVP Survival.

First of all: What changed?
  • Maximum warps have been cut down from 10 to 5 and they no longer scale with Premium Memberships. However, you can unlock additional warps by playing.
  • Teams and all related features to it have been removed. However, the server still offers the option for you to form alliances using the local chat mode (more on that later). Consequently, teleporting to other players is not possible, and will never be possible. This will make you think a lot about whether or not it is worth forming an alliance with someone, as one of you will need to walk towards their base. (and a couple other reasons I won't list here to keep it short)
  • Huge enchanters have been removed. Their gear will be supplemented by "Special Items".
  • Trackers have been removed. Their functionality will be supplemented by "Special Items".
  • XP Fountains have been removed.
And now: What's new?
  • Not every kill rewards honor anymore (previously killpoints). Instead, you can kill each player once a week to receive your cut of honor from them. The higher the player's bounty, the higher the honor you receive. Kills get reset every Sunday during the server's maintenance.
  • Bounty: The longer you play without getting killed by another player, your bounty increases. This has both positive and negative effects on you. The negative effects are obvious: If you die, you lose more honor. The positive effects are a little more subtle: You have a greater chance to find special items in chests with a higher bounty than you would ordinarily have. Keep in mind that your bounty gets reset to 0 after losing any amount of honor. There is no way for you to see your or anyone else's bounty.
  • Special Items: Rumor has it that chests can contain special items, in addition to those you ordinarily find in them. Some say, the end has the highest chance to...
I bet you didn't see this one coming! (did you?)

Yep, it's true. HCMCPVP is back, and this time for good. Ironic, isn't it? Just when you thought it was GONE for good...

Anyway, let me explain why we're back for good now. During my time scavenging other fields as a lonely software developer (and private teacher), I came across an interesting opportunity, that coincidentally involved Minecraft! Seeing that I started working with Minecraft over 5 years ago, the decision was very easy for me. Anyway, I don't want to bore you to death right now, so I'll get into the details at another point.

NOW HERE'S THE IMPORTANT PART

As you may have already noticed, the new homepage displays a TON of new game modes! Unfortunately, they're not quite ready yet. During the next few weeks, I will release one new game mode at a time, see how they work out, how the server copes with all the mechanisms, and so on. Some of them are quite unique indeed, and therefore it is hard for me to predict how they will affect my setup. I will make a news post A WEEK IN ADVANCE before I release a new game mode, to make sure everyone's ready to go when it's time.

NEW STUFF!

The servers now automatically go into maintenance mode every Sunday at 3pm German time (9am East Coast). During that time I'll be pulling some data, make sure everything's alright and update my plugins. That's right! If everything goes according to plan, there will be no more random restarts during the week. (disclaimer: since we are in the early stages right now, there will be a LOT of random restarts during the week.)

HONOR! :eek::eek::eek: I'd like to think of this as "Killpoints done right". It's quite simple actually: Every PvP activity yields honor. The more honor you have, the higher you are in the leaderboards. The highest ranking players will receive a premium membership at the end of each month. Then, everyone's honor...