Hey all,

I'll be back in Germany from Dec. 27th to Jan. 8th, which means I'll have access to my proper equipment & Internet. During that time I'm planning to roll out an update to Mythic Survival, as it seems to be the most popular game mode right now.

Release date isn't set in stone yet, but I'm planning to get it out between Christmas and New Year. As always, proposed changes are not final and are subject to revision before final release.

Special Item Changes & New Items

Tracker: Will be replaced by a new legendary Spellbook labelled 'Spiritwalk', which lets you swap into spectator mode for a short amount of time and possess other players (slip into them, not control them). While in spectator mode, you cannot teleport (you cannot warp either), but if the player you are possessing teleports, it'll drag you with them. Upgrading the spell will give you more time in spectator mode. Players in spectator mode are not completely invisible, but leave a faint smoke trail to make it possible to spot for other players. You can always return to normal form by typing /return

Illusion: This Spellbook will be moved to 'epic' rarity as opposed to legendary.

Monstrosity: New common Spellbook that lets you assume the appearance of a random monster (Skeleton, Husk, Zombie or Stray) for a short amount of time. This prevent monsters from attacking you unless you attack them first, and will reset monsters who are currently attacking you. Upgrading this spell will increase the disguise duration.

Polymorph: New rare Spellbook that transforms all nearby monsters into chickens. Does not work on named entities, such as pets and bosses. Upgrading this spell increases its radius.

Totem of Safekeeping: New Mythic rarity item that lets you keep your entire inventory upon death, but is destroyed when it's used (i.e. when you die). There will be no way to obtain this item at first, as that will be added...
Hey all,

so I know I've been absent for the past couple weeks and I feel I should explain why.

At the beginning of October I moved to the UK to study Computer Science, and while that in it of itself isn't the cause of my absence, I have been met with a combination of being sick due to weather, to having really crappy internet and not being able to work on the plugins (I wasn't even able to download the source code!).

However, I'm hoping this will all change soon, since I'm about to move again (within the UK) to a new apartment this coming Saturday. I don't know how long it'll take me to get everything up and running, but I'll try my best and hurry it up.

For those of you who are still around and are eager for some new features, I do have something for you (kinda). While I haven't been able to work on anything server related recently, I did start working on a new project I think will blow everyone's minds, especially if you like the 'Dungeons' game mode.

It's not quite ready to be presented yet, but it will be very soon. Expect something around December 10th, and maybe (but this is a BIG maybe) I can come up with something you can get your hands on before Christmas!

Thanks for sticking around everyone!

_______________

Before I go, here are some questions I'll answer real quick:

Q: What about the "BIGGEST Dungeons Update"? Is it gonna come out, like, ever?
A: I was planning to start working on it in September and have it ready by the beginning of October, but we all know how that turned out. I was hit by acute appendicitis and had to undergo surgery, which messed with my plans a lot. Since I don't have access to my plugins here because of garbage net, I couldn't work on it AT ALL :( I do plan on improving Dungeons, but it probably won't be that BIG update I was looking for. It will mostly be some quality of life changes & shop improvements (slime blocks, anyone?), but other than that the game mode will very likely be finished for now.

Q: So, is...
Hey everyone,

I moved to the UK on September 27th, and have since had my time to settle in. This means, that I will finally be able to properly work on the servers again, after about a month of absence! (apologies for that btw)

In this post, I'll talk about a number of things, including a new game mode coming to HCMCPVP, so keep reading!

Dungeons Update
The big Dungeons update has been moved until after the release of the new game mode (read below), so I don't have too many things going on at once. I will still proceed to make smaller changes to Dungeons here and there (based on your feedback), but the big stuff will be coming a bit later.

Royal Arena
Due to the low interest in Royal Arena (and player base), I will be cutting the game mode indefinitely. That's not to say it won't come back at all, but I'll wait until there are more players first.

New Game Mode: Expedition
This will be HCMCPVP's new main survival game mode. In Expedition, players wake up in a spaceship after years of travelling through the universe and are forced to land in a completely different solar system, on planets with hostile attributes. You will need to search for supplies, and dodge other players trying to survive. It's kill or be killed in this new survival mode.

Over time, players will advance to other planets, gather more resources, and perhaps even form alliances, all while figuring out why the planets they are visiting are absent from any life.

It will be survival + pvp + a little bit of roleplay mixed in for the story.

I will be making another post in the near future, going into more details about the mode.

Mythic Survival
Expedition will replace Mythic Survival as the new main survival game mode. Mythic Survival is not going to be shut down, but it will remain as a legacy game mode you can access via a smaller portal in the hub. It will also not receive any more updates other than bugfixes and balancing, so...
Hey everyone,

the Honor reset has commenced, albeit 1 day later than planned.

I also have some important news regarding the Dungeons update, and other future updates. I have been in the hospital for the past few days because I had to get my appendix removed, which was trying to kill me. Filthy little organ.

Everything's fine now though, however, that put my plans behind a lot. Since I will be relatively busy with life stuff starting October, trying to release the update in one go would take too long in my opinion, so instead of dropping all the new content at once, I will be releasing the features one by one, starting with the small addition of slime blocks coming within the next few weeks.

I'll let you know once I have the dates!
Hey everyone,

the Honor reset schedule will change from now on, instead of the 1st of each month, it will now commence on the 15th of each month.

The reason for that is that in the coming time, I will likely be busy during the beginnings of the months, and this should allow me to continue business as usual.

Premium memberships will still be handed out for 1 full month.
September 22nd is going to mark the end of the Summer of Dungeons, when Dungeons will finally exit its beta phase and transform into its final version.

The end of the Summer of Dungeons is also going to mark the end of the lifetime Premium Membership purchases, so if you haven't gotten one yet, now is the time!

Dungeons v2.0

Dungeons v2.0 is going to bring a lot of additions & changes to the board. Below you will find the most important for now, but please note that this list can be expanded at any time before the actual release date. (September 22nd)

Trophies

Dungeons v2.0 is going to introduce a new matchmaking system. Instead of matching you with players of a similar level, you will be matched with players of a similar Trophy count. Trophies can be gained by successfully attacking or defending against other players. You can get 1-60 Trophies per attack or defense, and your opponent will lose an equal amount (exceptions apply, read below).

The amount of Trophies you have will place you into a League, which grants you special bonuses to your dungeon. Read on for more information.


Leagues, Changes to Attack Cost & Daily Gold Bonus

The new version of Dungeons will introduce a League system. Based on how many Trophies you have at any given point in time, you will be placed into a League. While it is possible to advance to a higher League, you can also fall into a lower League by losing too many defenses or attacks, so keep those Trophies coming!

New Feature: Depending on your League, you will unlock certain items in the shop. Beginner League players will only have access to a limited number of building materials & minions to put into their dungeon, and as they progress, they will get access to a bigger array of materials, including redstone mechanics & other features. The exact specifications of when you will...
These changes are now live.

  • Reworked spectator mode in attacks: When attacking a level 3 or higher dungeon, you will no longer start in spectator mode, but instead have the ability to switch between attack mode and spectator mode as you please. This function has a 10 second cooldown after getting hit (to avoid switching while in combat), and when switching back to attack mode, players will be teleported to the location they've been in when they went to spectator mode.
  • Friendly battles: Regardless of your shield status, you can now invite other players to attack your dungeon by typing /challenge <name>. The player you challenged will be able to attack your dungeon at no cost (but also for no loot), by simply typing /challenge. Defenders can spectate using /s as usual and no gold will be exchanged in friendly battles. Other than that, it works like any other attack.
  • Levels: Instead of scaling from 1-40, levels will now scale from 1-30. This will make lower levels last a little longer than they do right now, and allow more players to find each other in the /attack menu before having their search results reduced due to their level. You will still only be able to find players within a 5 level range.
  • Shields you get from losing defenses will now last 4 hours instead of 1 hour. Purchasable shields for longer periods of time will be added to the credit store.

These changes aim at making the gameplay at higher levels less challenging for attackers and defenders alike, by providing attackers with a more dynamic spectator mode, instead of forcing them to remember the entire dungeon's mechanics in one go. Furthermore, defenders will be able to safely test their traps on other players, without the risk of losing gold by inviting them to attack.

As always, your feedback is greatly appreciated.
The playing field is now even again as all honor has been reset.

Also, congratulations to Smellypizza for receiving 1 month of free Ultimate+!

The new season has started, so do your best to gain a lot of honor: Vote daily & play a lot, so you too can receive a premium membership for next month!
It is this time of the month again.

The Honor Reset will take place on July 31st, 8pm server time. At that time, all honor will be set back to 0, and players start from scratch. Your top-honor stat will be updated and top players will receive their free 1 month Premium Membership.

Together with the Honor Reset, Mythic Survival's old world will be removed, and it will no longer be accessible by warps. If you don't know what the 'old world' is, and if you haven't received a chat message informing you about a world removal, you have nothing to worry about and your supplies will be safe.

The removal of the old world from Mythic Survival will finally pave the way for a new, but optional, world for Mythic Survival. More on that soon!
These changes are now live.

The Force of Earth

Players have fought the forces of nature: The endless rage & the chaotic storm. After that, players turned their eyes on the malicious spirits of nature, defeating many corrupted wisps in the world.

Now it is time for players to move forward in their quest for answers, and confront their newest opponent: The Warden of Earth.


New Boss: The Warden of Earth

The Warden of Earth is a boss unlike anything you've ever seen before. He will knock you around and make sure to keep you at bay, whilst sending out his Earthlings to deal with you.

Players must dodge the path of the earthlings, similar to the Wisp's summoning spell, or else a whole battalion of worms will spawn around the players and consume them whole. Stay close to the Warden, since he is invulnerable to arrows, but mind your distance when he's preparing his Earthquake!

In Phase 2, the Warden will channel all of his energy into his quake spell, which will pull players towards him and cause gigantic explosions.

Upon death, the Warden will drop a number of special items, as well as the leggings Earth's Final Stand, which will grant the wearer immunity to Wither, Poison & ticking Fire damage, as well as any kind of knockback.


New Monster: Earth Guard

These monsters appear in Mesa biomes from time to time, and will drop the Mythic item that allows you to summon the Warden of Earth. The spawn rate is limited to one Earth Guard per hour, but they have a name tag that's visible through walls, so make sure to look for it when you are in a Mesa.

New Mythic Item: Earth's Final Stand

The item that's dropped by the Warden of Earth. These are Protection X Diamond Leggings that grant the wearer immunity to Poison, Fire & Wither as well as any kind of knockback. These leggings are unbreakable and cannot be traded....