These changes are now live.

  • When attacking a level 3 or higher dungeon, players will start in spectator mode allowing them to scout the dungeon they're attacking first. When ready to attack, they can type /spawn to begin the raid. /spawn can no longer be used to teleport back to the dungeon spawn. Players who /forfeit while scouting will still lose their attack gold & 100 honor. Once the attack has begun, players cannot go back into spectator mode until they /forfeit and re-attempt the dungeon.
  • The void will now kill players when publishing a dungeon. Regular attackers will still be respawned though.
  • The Dungeon Helper tool will also be removed for attackers.
  • The list of available dungeons in the /attack menu will be increased from 9 to 27, allowing players to better spot valuable offers without having to grind through the mediocre ones first.
  • Quartz pillars will be added to the premium shop.
  • Building materials (and premium materials) will now be free. However, the cost of redstone mechanisms and mobs, as well as battle gear will be increased by a lot. This is to bring building materials to the same level as cobblestone, which is currently free due to cobblestone generators. Items that are available in the shop are still impossible to be crafted by hand.
  • When successfully clearing a dungeon, you will now receive a copy of the players' head whose dungeon you just cleared. You can put it up in your dungeon as a trophy for example.
  • Dungeons in the /attack menu will now show a clearance rate in percent, outlining how easy/difficult a dungeon is. (moved to later update)
  • When logging in, the system will inform you about any successful/unsuccessful attacks against your dungeon while you were offline. (moved to later update)
  • Commands in notification messages will be highlighted in yellow, to make them more obvious to newer players.
  • Level 1 players no longer have an attack...
It's this time of the month again.

On June 30th, around 8pm server time, every players' honor will be reset back to 0, and their best honor score will be noted in their profile. Note that the honor reset does not affect Mythic Survival kills, Dungeon shields or any other server-specific stats.

The top 10 players of June will also receive a free Premium Membership for July, depending on their placement on the leaderboards.

NOTE: Players who do not have an account on this website will not be eligible to have their account upgraded, and no one will be upgraded in their place.


In addition to that, the following changes will be made to the Honor system, Leaderboards and voting:
  • Voting will now yield 200 honor per vote cast, instead of 1,000 honor. This is because we added more websites to vote on, and we don't want to exclude players who forget voting on a couple days from having a shot at getting to the top of the leaderboards. The total honor you can get for voting per day is now 1,000 as you can vote on 5 sites in total.
  • Voting will now also yield 2 credits per vote cast, meaning you can get 10 free credits per day. An alert will be added to the credit store.
  • Your stats will no longer display legacy Speed Survival stats, but will instead display successful dungeon defenses & attacks (they have been recorded since day 1, but not been displayed, so they will be 100% accurate). This will make it possible for you to determine how many players failed to attack your dungeon .while you were offline, for instance. However, a mail system will be added to Dungeons soon (more on that in the next update draft, coming up tomorrow).
The following changes are now live!

  • Dungeon lockouts will no longer be individual. Instead, if a Dungeon Master is defeated, their dungeon will automatically get a 12 hour shield, during which time no one can attack that dungeon. If a player loses in your dungeon, you will not get a shield, but you will still get bonus gold.
  • Attacking a dungeon now costs 50 gold and bonus gold will be lowered to 50 gold as well. Consequently, the /attack list will now only display dungeons that offer at least 50 gold in return.
  • While shielded, you cannot attack any other dungeon. Instead, you have to use the new command /killshield to remove your shield, allowing you to attack others but also opening up your own dungeon for attack.
  • You can view your current shield status by typing /shield.
  • New players will get a courtesy 1 hour shield to protect them from instant-raiding.
  • New credit store items will be added, that provide your dungeon with a shield for 1 day, 3 days and 7 days respectively. This is to help players who know they won't be able to log on for a few days and don't want to lose all their gold. (soon)
  • Potential loot will be increased from 10% to 40% of the player's available gold. This is to both compensate for the new shield mechanic, as well as to incentivize retrying a dungeon even after you've lost to it a couple of times (which is now possible due to the new shield mechanic).

These changes should make the gameplay feel a little more rewarding when you finally beat a difficult dungeon, as well as provide the Dungeon Masters with enough time to remodel their dungeon after a loss, without having all their gold stolen at once.
The moment you've all been waiting for has finally arrived.

That's right, the long-awaited game mode "Dungeons" is now finally here! You can join immediately by walking through the now active gate at and start building your dungeon and attacking others!

Please note that Dungeons is currently in beta, so if anything seems iffy or buggy, please don't hesitate to report it either in Discord or in the forums.

Have fun playing!
Dear Players!

It's finally time. The long-awaited summer of Dungeons is about to start! The game mode is almost ready. All that remains to be finished are some minor additions and some polishing here and there.

That said, the public beta of Dungeons will start on Tuesday, June 27th!

There is no set time for the release yet, as some quirks still have to be worked out, but once it's up, there will be a server-wide announcement in-game, as well as a news post on the forums and on Discord.

After Royal Arena, this will probably be the most unique Minecraft PvP game mode to date, and we are very proud to call it ours.

Sit tight, Dungeon Masters! It's about to get schwifty.

Disclaimer: Please note that possible technical difficulties *may* delay the release date by no more than 1 day.
Hey everyone!

Later today, we will be making a small change to all game modes. Instead of going to maintenance mode for 1 hour every Sunday at 3pm server time, the servers will now restart daily at 9am server time.

This change should make the servers more stable in the long run and also avoid unnecessary downtime during the weekends. Individual servers may still be put into maintenance mode manually for a short period of time if needed.

The other reason for this change is that the new upcoming game mode "Dungeons" requires daily restarts to reset all dungeons and hand out daily bonus gold for all players, and it felt weird to only restart this game mode at a fixed time, when others can still benefit from it.

The change will be applied around 8pm server time today, so expect a quick restart on all game modes.

See you on the servers!
Royal Arena has been updated and some changes have been made to make the game feel more dynamic.

  • Monsters now longer have a fixed immunity. This makes it possible for multiple enemies to hit a monster at once, and the damage will still count. This makes swarms of monsters much more effective.
  • The Vindicator now has his axe again. It was lost during the 1.12 update due to a bug.
  • The Warden Skeletons & The King Skeleton now have slightly more armor.
  • The Armored Pig now has much more armor. This should make it an effective tank for enemy Vindicators & swarms.
  • Skeleton Archers now follow the strafing AI. They will try to circle around an enemy to avoid accidentally shooting their own teammates, and thus not having their hit counted. This can cause some odd behavior sometimes, as Minecraft is weird with strafing for some reasons, but all in all it's pretty much working as intended.

More cards will also be released soon, as well as the ability to change the deck you're playing with! (This has been a long time coming anyway)

As always, your feedback is greatly appreciated!
The servers have now been updated to main version 1.12.

You can still connect using all Minecraft clients from 1.6 upwards, however it is recommended that you use the latest version, or at least 1.11.

Due to Mythic Survival's custom world generation, it has not been updated yet. An estimated time for the update can not be given yet, as it is dependant on other plugin developers. For the time being, you will have to use Minecraft version 1.11.2 or lower in order to play Mythic Survival.

Have fun playing!
It's been quite some time since you have seen this one, but it's now back!

The Credit Store has finally reopened, with the first two items being the Loot Box and the Mega Loot Box, which can be purchased and placed down at the quartz areas of Mythic Survival's spawn. Every player can click the loot boxes to receive a special item.

Regular loot boxes give out a rare or higher quality special item, while Mega Loot Boxes give out guaranteed Legendaries! And the best thing is: Everyone wins!

But wait: It gets better! Every player gets 1,000 FREE Credits once they sign up! That's 2 loot boxes you get FOR FREE!

During the coming weeks, there will be more items added to the Credit Store, including but not limited to server-wide honor boosts for ALL servers and a server-wide bounty boost for Mythic Survival, so stay tuned!

You can access the Credit Store here:
Fellow players!

We now have an official Discord server for HCMCPVP! Join us at

This should make it easier for players to coordinate when to play together and the like. However, if you want something to be seen by staff, the forums are still your best bet.

Have fun and see you on Discord!