These changes are now live. Reworked spectator mode in attacks: When attacking a level 3 or higher dungeon, you will no longer start in spectator mode, but instead have the ability to switch between attack mode and spectator mode as you please. This function has a 10 second cooldown after getting hit (to avoid switching while in combat), and when switching back to attack mode, players will be teleported to the location they've been in when they went to spectator mode. Friendly battles: Regardless of your shield status, you can now invite other players to attack your dungeon by typing /challenge <name>. The player you challenged will be able to attack your dungeon at no cost (but also for no loot), by simply typing /challenge. Defenders can spectate using /s as usual and no gold will be exchanged in friendly battles. Other than that, it works like any other attack. Levels: Instead of scaling from 1-40, levels will now scale from 1-30. This will make lower levels last a little longer than they do right now, and allow more players to find each other in the /attack menu before having their search results reduced due to their level. You will still only be able to find players within a 5 level range. Shields you get from losing defenses will now last 4 hours instead of 1 hour. Purchasable shields for longer periods of time will be added to the credit store. These changes aim at making the gameplay at higher levels less challenging for attackers and defenders alike, by providing attackers with a more dynamic spectator mode, instead of forcing them to remember the entire dungeon's mechanics in one go. Furthermore, defenders will be able to safely test their traps on other players, without the risk of losing gold by inviting them to attack. As always, your feedback is greatly appreciated.